Yo Soy Freeman on Nostr: Good morning! I'll probably not work today. I'm exhausted and burned, i made a bunch ...
Good morning! I'll probably not work today.
I'm exhausted and burned, i made a bunch of bug hunting and prs while working for my own controller on Liblast and creating a kinematic movement system because the Godot one is just no useful for us.
I spent hundreds of hour working and the algorithm works nicely, but collision resolution itself does not work in Godot (Move and collide, test move, the C++ _move, test motion...)
In godot physics there are Ghost collisions, in jolt they are missing
Published at
2024-03-18 11:13:44Event JSON
{
"id": "828cdc0bc9b8037f715500782f79bba8e28e91eb2477907f6807a14649976ad1",
"pubkey": "49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"created_at": 1710760424,
"kind": 1,
"tags": [
[
"proxy",
"https://mastodon.gamedev.place/users/YoSoyFreeman/statuses/112116395183614762",
"activitypub"
]
],
"content": "Good morning! I'll probably not work today.\n\nI'm exhausted and burned, i made a bunch of bug hunting and prs while working for my own controller on Liblast and creating a kinematic movement system because the Godot one is just no useful for us.\n\nI spent hundreds of hour working and the algorithm works nicely, but collision resolution itself does not work in Godot (Move and collide, test move, the C++ _move, test motion...)\n\nIn godot physics there are Ghost collisions, in jolt they are missing",
"sig": "0980df3aa632e66943575669b9f708f56036dbde484313d634ab834a96d7190ba0e9ff239a0f376cac8ab06de7d21307a72205d844d68181626829c06766d680"
}