Why Nostr? What is Njump?
2023-08-10 21:10:49

Snow Captain on Nostr: Simplify, simplify, simplify. In Unreal, you don't always need a TimerHandle, or a ...

Simplify, simplify, simplify. In Unreal, you don't always need a TimerHandle, or a variable, or even a function to do things like wait for some period of time. Learn your tools and reach for these super useful Blueprint nodes whenever you are tempted to make a "bIsOn" variable or "CooldownTimer" handle.

#gaming #gamedev #unreal
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npub1sywp005dkvnrlv9tkj8m0dqklnaxdqdmd6cfghz4rcqnjng6yc4sgmrzwl