Why Nostr? What is Njump?
2023-04-03 16:58:29

:despair: on Nostr: >who radicalized you? After having a degree in game design and working several years ...

>who radicalized you?
After having a degree in game design and working several years at Xbox on titles like Halo: Reach, I was hired at Nintendo specifically to become a team lead. The catch was that I would have to work in the trenches on a few projects to familiarize myself with their protocols, before getting promoted.
After the shitshow at Microsoft, my lifelong dream of developing innovative quality games and joining the ranks of Sid Meir and Will Wright would finally come true.
I trudged through broken titles such as Smash Bros and Luigi's Mansion 2 so they could launch on time. My last project was from a new French indie developer on a game called Stretch. I was in the zone, where none of the dozen or so other testers were finding any bugs daily on average; I was consistently getting 5-10 published bugs a day for months. That means I had duplicated them, others could duplicate them, captured video, and I documented explanations or possible fixes for them.
Every morning, a new patch would roll out that I was personally responsible for. The team lead gave me a smaller team and group chat to focus on my work, because I was shredding their code to pieces. My greatest accomplishment (they wrestled with for months) was a game breaking bug right in the beginning of the game.
The player is supposed to enter their vehicle and drive across the map to begin the tutorial in a tutorial area, but the entire first map is already opened up to the player. So, if they don't drive directly to it, none of their basic abilities are unlocked yet. They cannot exit the vehicle, reset a stuck vehicle, or flip a rolled over vehicle. You can probably guess what a bad idea this was.
Anyway, besides the physics glitches and cinematic glitches where the player can still control their character during the cinematics, my daily routine was to break the game as fast as possible by rolling the vehicle over at the closest hill or curve. My average time was 45 seconds. The game became unplayable within a minute of starting it. They tried so many patches, until they finally unlocked the reset vehicle ability at the beginning.
I was a legend on the team. Other testers would find bugs they discovered on accident and didn't understand how to duplicate; and I was the go to guy to figure it out and document. This was going to make me. It was finally happening.
As that project was winding down, I received my performance review. All of my categories were average or below average. I was stunned. When word got out to my team, the other testers panicked because if I was below average then wtf were they? I quit the next day, I wasn't going to endlessly chase the goalposts for years like I did at Xbox again. It's over. Later, I learned from a coworker about a memo going around showing how White men had to meet impossible standards, while everyone else was given retard level standards to pass.
TLDR; this is why modern games are terrible and broken. Literal faggots half my age that hate games, gamers, and gamer culture are running the show now.
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