Why Nostr? What is Njump?
2024-01-20 16:04:12
in reply to

8Bit on Nostr: npub14yqjk…vrfl3 Right, that's the point. Having the most responsive input is ...

Right, that's the point. Having the most responsive input is definitely desirable, but again, that is why I mention it depends on use case. I'm still fairly new to Godot, but in Unity for example, no matter how many times per frame you update a transform, it'll take till a full frame update until that new transform is even applied. And with a physics controller, it all happens on physics tick. So I think it's very good to mention, but YOU don't have to find the final solution here.
Author Public Key
npub144989qu8ns5j06z5dtn9yu70mm5c9t9eh3jx7qq55d7kr7yecjzqf0jq2g