Event JSON
{
"id": "9e3af753510d6e7701e17aeb09de9d62bc3262abe5a58a1b70350e8963b32e71",
"pubkey": "e716dbabc668ebc2f185b4b53e616a57ee34d24add787bb130ef5ae598226088",
"created_at": 1733373215,
"kind": 1,
"tags": [
[
"p",
"734cd986da849784c15ad1b6ef3780bbc92bcd277687bbfb81e17659fe8cc625",
"wss://relay.mostr.pub"
],
[
"p",
"7830da638087f1f73723e6dcbadcd26700431c254834cd94f90db68725a4eea2",
"wss://relay.mostr.pub"
],
[
"e",
"9bb738c1f60f5472d7d091d376d1503027096e08d3bd26cda0182fa056ccf246",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://betweenthelions.link/users/vgv/statuses/113598347057059038",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqwdxdnpk6sjtcfs266xmw7duqh0yjhnf8w6rmh7upu9m9nl5vccjs7x3hvj \n\nNo, the secrets aren't there. And the video probably makes the game physics look better than they are. There is no bounce from enemies so an enemy like Rex gets double squashed by the floaty jump. You fall through Chargin' Chuck when you hit him and end up getting hurt.\n\nAlso, the lack of X and Y (or a manual to tell me what combination to use on an NES controller) makes many things difficult like dismounting Yoshi and spinning to break blocks that block pipes.",
"sig": "42f3deb90de57db1728ca96a305ce3f509c38fb6565f7145a43a3e443330d2cd64b2360d67a1a0918335fa52a697390c8f3888df4017ebac3db072f9de0b4760"
}