Why Nostr? What is Njump?
2024-05-10 19:34:59

Eibriel on Nostr: The proper way is using Quaternion (NOT Euler!): godot_quaternion.x = ...

The proper way is using Quaternion (NOT Euler!):

godot_quaternion.x = blender_quaternion.x
godot_quaternion.y = blender_quaternion.z
godot_quaternion.z = -blender_quaternion.y
godot_quaternion.w = blender_quaternion.w

#b3d #Blender #Godot #GodotEngine
Author Public Key
npub1a2s3jw09gqt2egvlwex48utu3c5s53q50rgkw9402nktslt6ly0sr7fq8t