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2024-07-13 21:35:45

Chris Biscardi on Nostr: Avian physics sensors and collision events used to power higher-level enter/exit ...

Avian physics sensors and collision events used to power higher-level enter/exit observer triggers. Allowing "follow player if close enough" behavior and generalizable to other ideas like stationary turrets with distant sensors.

Punching Bag follows player when it can "see" the player.

#rustlang #bevyengine #gamedev

Author Public Key
npub140w5rk9zm4qqykrx9jjm67yzt357qupx6q2g54k7y7xm82dtv8xssa8d9j