Chris Biscardi on Nostr: Avian physics sensors and collision events used to power higher-level enter/exit ...
Avian physics sensors and collision events used to power higher-level enter/exit observer triggers. Allowing "follow player if close enough" behavior and generalizable to other ideas like stationary turrets with distant sensors.
Punching Bag follows player when it can "see" the player.
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"content":"Avian physics sensors and collision events used to power higher-level enter/exit observer triggers. Allowing \"follow player if close enough\" behavior and generalizable to other ideas like stationary turrets with distant sensors.\n\nPunching Bag follows player when it can \"see\" the player.\n\n#rustlang #bevyengine #gamedev\n\nhttps://media.hachyderm.io/media_attachments/files/112/781/323/618/513/864/original/ad7161c289680c5d.mp4",
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