Event JSON
{
"id": "96e143e90708468922a0fdd5cf118eedc882d567c3c7d37384c13425cecd88f4",
"pubkey": "4c3f7dc2828d50845b87547e5379efcf642513359cf36e3ceb9d2873e0daca99",
"created_at": 1687023955,
"kind": 1,
"tags": [
[
"p",
"9ddd61cd22c0d35a2ad2df39f48120e3bdbba4d28920abbedea59a089a01de8d",
"wss://relay.mostr.pub"
],
[
"p",
"d7191c027e4e55eaad6516dc5671f33f1ea4ea5be4fd400b3343657e7dd83c06",
"wss://relay.mostr.pub"
],
[
"e",
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],
[
"mostr",
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]
],
"content": "nostr:npub1nhwkrnfzcrf452kjmuulfqfquw7mhfxj3ys2h0k75kdq3xspm6xs6gg2sy genuinely does look great. I'd advise a top-down shadow, though, as all of your shadows will need to fit within the tile boundaries unless you're doing some kind of nifty real time lighting in-game to have them span over surrounding tiles. I've never used Godot or made a hex tileset before so no idea what the options are there myself...",
"sig": "7755abdc4060e2929352e29444623c4eb2bdfd3e3cd39089b0ff088ae7663a2061c663b0d74213c2a71043ec4822f298f9db0760ae1a08ec26be6f887f86102b"
}