Paperwork on Nostr: I guess I haven't played enough VR sword games to really know what I don't like about ...
I guess I haven't played enough VR sword games to really know what I don't like about them.
But, in Blades and Sorcery, I guess sword strikes just tend to not feel very impactful or too physics based?
Like you'll swing and it'll feel like nothing happened.
Or the sword 'weighs too much' so it lags behind your actual movement. It feels unresponsive.
I dunno what exactly I'd be looking for out of 'making a sword that feels good', but I want it to feel responsive, and like the sword actually does something when it hits an enemy.
Published at
2025-01-05 04:30:58Event JSON
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