Xylemon on Nostr: Been trying to finish up the waypoints in FreeCS and others lately. Thanks to the way ...
Published at
2023-10-09 04:37:03Event JSON
{
"id": "df0e9edaf53022a1bee4ad4b2f75e338efd581c5a99425c45bb1b946636d0745",
"pubkey": "47d26826999cac5224320a76fd71929917662bc68dd28137f3374f8a2b9c6045",
"created_at": 1696826223,
"kind": 1,
"tags": [
[
"proxy",
"https://idtech.space/objects/ace411dc-ee43-4559-9a91-3798a1a1f5e1",
"activitypub"
]
],
"content": "Been trying to finish up the waypoints in FreeCS and others lately. Thanks to the way the map cs_747 is made, when you're in the sky brushes it culls everything but the waypoints leaving this neat layout of all playable areas in the level. I wounder if this should be used in conjunction with the overlay...\n\nCreating waypoints is always good for level design ideas and reflections, i.e. to see what flows and doesn't. It can also reveal short comings with the system that need addressing or decision making on what bots should focus on. And nothing helps discover those issues than 20+ years of cool/weird experimental maps from the 90s/00s. Oh man, did these level designers love their long alternative sewer or vent routes (I was guilty of it myself).\n\nhttps://media.idtech.space/media/d14b08d7f6db9d4de3e9e97b89d354d014164af794b1ab03a14cbd93c12a7ad1.png\n\nhttps://media.idtech.space/media/cef8216b6889ce1e2fbe91824a4fb1ecb06c7d51b221d4690168a3c474d150d5.png\n\nhttps://media.idtech.space/media/7e256e6169e4f1d8b971992482d19374f75668f78c6a7cefbccef07712377e28.png\n\nhttps://media.idtech.space/media/f3fa0cad20d2852e9b1f481ed5ae2ffc915d01af86d1c9b80f30d32fcd38e7f4.png",
"sig": "ae1e1957c89623ca0dc9b64fa6bd12e6428013827170eb5b9a84108b1dcdb821fbe4bf2fb4d319ee27cee4f1f44b27d3d397e44c9b2076ac332b453e16c84fe2"
}