Liblast on Nostr: I started work on updating Liblast to Godot 4.2. So far it seems to work without ...
I started work on updating Liblast to Godot 4.2. So far it seems to work without issues, but there's an intense error spam in the editor about bad animation references, so that's something to investigate.
I think it's time to release 0.2 very soon and provide new dev builds on Godot 4.2.
The roadmap got warped anyway (I'll need to rewrite it I guess).
The engine improvements alone should provide a better performance (and better graphics on the legacy OpenGL back-end).
- unfa
#Liblast #Godot
Published at
2023-11-23 14:22:41Event JSON
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"content": "I started work on updating Liblast to Godot 4.2. So far it seems to work without issues, but there's an intense error spam in the editor about bad animation references, so that's something to investigate.\nI think it's time to release 0.2 very soon and provide new dev builds on Godot 4.2.\nThe roadmap got warped anyway (I'll need to rewrite it I guess).\n\nThe engine improvements alone should provide a better performance (and better graphics on the legacy OpenGL back-end).\n\n- unfa\n\n#Liblast #Godot",
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