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"content": "Working on a geometry shader for the warp-in effect in my #godotengine first-person turn-based space strategy game.\n\nI think I want it to swing through the blackbody radiation colour range, rather than just fading down from bright white. I also want to layer on top some spatial distortion.\n\nI'm loving working with shaders. It's amazing what you can accomplish with half a dozen lines of code.\n\n#indiegame #gamedev #godot\nhttps://s3-ap-southeast-2.amazonaws.com/howsesocialmastodon/media_attachments/files/112/663/508/964/173/059/original/e70eee9e0284ed22.mp4\n",
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