Exodia38 on Nostr: When I'm talking about learning curves, I'm talking in the economic sense, like this: ...
When I'm talking about learning curves, I'm talking in the economic sense, like this:
https://galepooley.substack.com/p/how-learning-inverts-the-supply-curveWhen people find a broken , probably unfair strategy in certain game, they begin to harness them in new emergent ways, just like when a profitable product is "improved" through massive repetitive production and learning things about it
I consider this one of the forces that drives a significant part of the players to play a game in the first place. Suddenly cutting the while strategy could provoke an exodus of the participants and be counterproductive for people generating ideas while playing the game. I consider a great advantage that AI could take all ideas as vectors and could find ways to "cut in half" the broken mechanic. People could keep learning about them and the Bad effects of the evil mechanic could be mitigated because (I guess) there aren't infinitely extended exponential learning curves in the world (eventually the profit potential could be exhausted)
Published at
2024-08-08 04:40:53Event JSON
{
"id": "580bde46d4dc3daf609bd1bebebe58b4ede31ebffe08d05ecdc763a064a2a5ea",
"pubkey": "aa902c06496dd51e22521ed77aa9f8b1edcaab329b439990e369411f6b490e71",
"created_at": 1723092053,
"kind": 1,
"tags": [
[
"e",
"a4c733d657b6b33a209bcd3bae3c68379aab58bfb6f35cc32d81471ce02fe139",
"wss://a.nos.lol/",
"root"
],
[
"e",
"d1c6db5a7c8f5c9fe8e265d363643fb76354126e39324e178b2815ab55aed626",
"wss://a.nos.lol/",
"reply"
],
[
"p",
"9fec72d579baaa772af9e71e638b529215721ace6e0f8320725ecbf9f77f85b1",
"",
"mention"
]
],
"content": "When I'm talking about learning curves, I'm talking in the economic sense, like this:\n\nhttps://galepooley.substack.com/p/how-learning-inverts-the-supply-curve\n\nWhen people find a broken , probably unfair strategy in certain game, they begin to harness them in new emergent ways, just like when a profitable product is \"improved\" through massive repetitive production and learning things about it \n\nI consider this one of the forces that drives a significant part of the players to play a game in the first place. Suddenly cutting the while strategy could provoke an exodus of the participants and be counterproductive for people generating ideas while playing the game. I consider a great advantage that AI could take all ideas as vectors and could find ways to \"cut in half\" the broken mechanic. People could keep learning about them and the Bad effects of the evil mechanic could be mitigated because (I guess) there aren't infinitely extended exponential learning curves in the world (eventually the profit potential could be exhausted)",
"sig": "702761618d255117efbe25e88c6f5a4e5a767453291a7a6e8281c703c035e99681baa69b86182fda38eaedf87cfe3ebafe6ce1ffb5748dd8766769adc8e0c35d"
}