Jürgen Hubert on Nostr: Question to #ttrpg #dungeon builders: Are there any books that discuss developing ...
Question to #ttrpg #dungeon builders: Are there any books that discuss developing "dungeon styles"?
I mean, take the #ElderScrolls setting: It has Nordic Ruins, Dwemer Ruins, Daedric Shrines, natural cave systems, Velothi Ruins, Aelyd Ruins, and probably a few others that I am forgetting.
Yes, part of this is the necessity of video games to recycle assets. But I think there is a real value in contemplating which cultures left which types of dungeons behind, and what their distinctive features there. In an exploration-heavy campaign, these can be an excellent bit of emergent #worldbuilding !
https://en.uesp.net/wiki/Skyrim:Maps#IconsPublished at
2024-03-06 10:31:45Event JSON
{
"id": "51ae8323336843444306d976b87ae95aa719a9b8fa6f6b2aac4d4fb441308f91",
"pubkey": "1da09686ed9dae8d6794d26149ad0ad75441e0e3ec51d47ff0bddc33796afbe1",
"created_at": 1709721105,
"kind": 1,
"tags": [
[
"t",
"ttrpg"
],
[
"t",
"dungeon"
],
[
"t",
"elderscrolls"
],
[
"t",
"worldbuilding"
],
[
"proxy",
"https://thefolklore.cafe/users/juergen_hubert/statuses/112048282374917338",
"activitypub"
]
],
"content": "Question to #ttrpg #dungeon builders: Are there any books that discuss developing \"dungeon styles\"?\n\nI mean, take the #ElderScrolls setting: It has Nordic Ruins, Dwemer Ruins, Daedric Shrines, natural cave systems, Velothi Ruins, Aelyd Ruins, and probably a few others that I am forgetting.\n\nYes, part of this is the necessity of video games to recycle assets. But I think there is a real value in contemplating which cultures left which types of dungeons behind, and what their distinctive features there. In an exploration-heavy campaign, these can be an excellent bit of emergent #worldbuilding !\n\nhttps://en.uesp.net/wiki/Skyrim:Maps#Icons",
"sig": "837b2a9c99e57f24e6eacee7d993333eb5276bc76f51f2d9d2261b204a3132a10463f167d51374710c3ac518aef7ae395fd457abac78ab59492e07104e327612"
}