Event JSON
{
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"pubkey": "ec0cdd1983ceba7a966feb090b75fcef6ed87ae6fb8da4eb2d67995aba4ac655",
"created_at": 1745549346,
"kind": 1,
"tags": [
[
"p",
"1d14ecdd57f2cab35e0a565af9bba2b442431e51b500169e37307037952ab546",
"wss://relay.mostr.pub"
],
[
"e",
"9cf5be22b3c2e61499eb176bfa2bb0431a010497453e606db113b6fd52e5854b",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://ghetti.monster/objects/6d0c1997-0c3c-4223-9d2a-10259c25c3b0",
"activitypub"
],
[
"client",
"Mostr",
"31990:6be38f8c63df7dbf84db7ec4a6e6fbbd8d19dca3b980efad18585c46f04b26f9:mostr",
"wss://relay.mostr.pub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqr52weh2h7t9txhs22ed0nwazk3pyx8j3k5qpd83hxpcr09f2k4rqtsgldx The problem isn't normies, it's that big games are made with profit in mind. It's why also indie games, sometimes made as a personal challenge are better, because it can focus on quality instead of making the most sellable product at the lowest cost",
"sig": "f809699972b7f88b7842ce6346c0aec2096052e740d4d0262081d8672b40dae6469d551d78fc568c5c685ffbcbaa38eed8e1cc424765475a2450357dada60b13"
}