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2024-07-03 13:13:54

Joshua Ashton on Nostr: I am having a horrible time trying to make Gamescope's shutdown more robust. It ...

I am having a horrible time trying to make Gamescope's shutdown more robust.

It essentially needs to act as a subreaper that also kills all of it's children on death -- even if Gamescope crashes.

Why is that so damn hard and annoying to implement? I feel like I am missing something obvious.

I've tried signal handler stuff, a child watchdog process that kills all of it's children, but nothing seems perfectly robust.

What am I missing?
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