Event JSON
{
"id": "53f685fa99ce886df43ee26f459169bc2852f8c36becc5c4e28423af8d1c4906",
"pubkey": "6a06c9ff8bf4021a207b4f57196bf459d6952cbc5ee8b5096fdf7a48749cb36b",
"created_at": 1731960941,
"kind": 1,
"tags": [
[
"p",
"4f7bb9c6efe9acc7acf219574e81deac4397a7fc4a07f29eca1cbf864fe152dd",
"wss://relay.mostr.pub"
],
[
"p",
"ac00ce3a39d47526ce7d1e9988c546b9ff7d1762ca988f38ff4c523547130e57",
"wss://relay.mostr.pub"
],
[
"e",
"0a9f1ae49b3cc007e605f6d8361ae295205140bd65eaea1f37a1c02de3b2f86f",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/yurisizov/statuses/113505792287799079",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqfaamn3h0axkv0t8jr9t5aqw743pe0flufgrl98k2rjlcvnlp2twsaa39ss Yeah, I found out it’s loaded with a lot of CLI tools that Godot has, import included, even though there is no point in that, and a fix would be a two line change.\n\nAnd yeah, it would make sense to at least postpone it in the editor itself while the import is still going.",
"sig": "7a4be3c249084c565c02a9abc7ecac065cbd3a706667f2dd4de0af2ca27103cd440336d436846bf291af312f7a36b8f08c39720d01f938a04da538574e561e27"
}