Event JSON
{
"id": "556924d146db6d59b8b8264f6842314ab95a45eb73de270910177444a86d665b",
"pubkey": "be032c22e0ce6a37e1d06b430ca035873fe8f079b1323468d8955ee4596112f4",
"created_at": 1708284278,
"kind": 1,
"tags": [
[
"p",
"ce94849ad2d5b16701f3151bcb6c84501486da1f8f6e2d7008d409bb7cc01129",
"wss://relay.mostr.pub"
],
[
"p",
"ab98bb318ef7c243830b121137dac2e2ecf3be3531effad15486d8b222918551",
"wss://relay.mostr.pub"
],
[
"e",
"4340a58dc7f4594c966d3ae30e55e3bcb23e9a27cd00ec0b25b1214d868c1dd7",
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"reply"
],
[
"proxy",
"https://mastodon.social/users/dosnostalgic/statuses/111954118463768612",
"activitypub"
]
],
"content": "nostr:npub1e62gfxkj6kckwq0nz5dukmyy2q2gdksl3ahz6uqg6symklxqzy5sggchjh It honestly doesn't make sense for this game to use raytracing. Certainly the 3D pre-renders of the tanks you see on the title screen, menu, and game box were made using a pre-POVray renderer, but that's about it. Still technically correct enough for a box quote.",
"sig": "ef8acf34b9c721a9fee33dd6c408c058539d976e9bd37af994dd54cd80f1f157cb5b2f7e306ec746da783763e00b3fb9eb4b1a54c83a7e86b03778dd564a5918"
}