Daniel Cook on Nostr: Knobscape: The design space of control knobs you've built into your game. So you can ...
Knobscape: The design space of control knobs you've built into your game. So you can tune it non-destructively as you get more information about gameplay.
High level game design is as much about designing the appropriate knobscape as it is about designing the moment-to-moment gameplay. Get the knobscape right and you'll eventually get the the gameplay right. Get it wrong and you'll never converge.
An intentionally horrible word.
Published at
2024-05-23 17:09:51Event JSON
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"content": "Knobscape: The design space of control knobs you've built into your game. So you can tune it non-destructively as you get more information about gameplay. \n\nHigh level game design is as much about designing the appropriate knobscape as it is about designing the moment-to-moment gameplay. Get the knobscape right and you'll eventually get the the gameplay right. Get it wrong and you'll never converge. \n\nAn intentionally horrible word.",
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