Event JSON
{
"id": "7903503678ef5c964d7847fdb4cffd79ef0491c7f00765afab9fde4e22cc69ee",
"pubkey": "6a42a09e6d070eabdd0572893f41f86b0f8f1f50d8026646aa8c8b4767bc24d3",
"created_at": 1737008917,
"kind": 1,
"tags": [
[
"p",
"aabb8876a595ea28952a36b190fb1eebf33ff36053991a1d6f98d95a2c89cb6e",
"wss://relay.mostr.pub"
],
[
"p",
"181b8fb9c7b02412b3ce2040dcc87bd602a65f3b5142bc1411ad95d38b635b7a",
"wss://relay.mostr.pub"
],
[
"e",
"717192ff43082450b417e145547ebf555101b120e38b70c088511725a9b0b3e6",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://social.butnot.today/users/zillionk/statuses/113836616419884733",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq42acsa49jh4z39f2x6cep7c7a0enlumq2wv358t0nrv45tyfedhq48da3d 如果游戏设计的时候就不想让你逃跑他们会把赤鬼放在封闭空间用雾门封住出入口的...只狼的野外boss本来就是鼓励玩家打不过就跑然后回头再暗杀一管血的嘛。你看蝴蝶夫人/鬼刑部/弦一郎就不能这么打。说明这都是设计师计划之内的。乘其不备偷一管血是只狼很多小boss的核心体验之一嘛。\n\n其实卡比这种设计在很多游戏里都有。比如战神4当年做过一个讲座分享,通篇都是如何用各种幻象/自动瞄准/悄悄放水制造让玩家觉得自己很强杀进杀出多个回合的流畅体验...\n\n作为玩家享受自己喜欢的玩法就行了。没关系的。只要快乐就好了。",
"sig": "61c382f14276478374280fb30802bfa72a6b440061c96a67ec0cc61eec88e08cb03e5cb9e71399de6152ea2ccce5d880a255bcc61c30c5e980a4a3afbe908ac5"
}