stephaniepixie 🏳️🌈 on Nostr: I just downloaded the game Saints Row (2022) and I have never seen so many ...
I just downloaded the game Saints Row (2022) and I have never seen so many accessibility features before. It’s amazingly thorough 🥹
(Full details here:
https://caniplaythat.com/2022/08/22/saints-row-accessibility-menu-deep-dive/)
Not only the usual sound and visibility features but also there’s specific gameplay settings like “tough enemy frequency”, “vehicle combat difficulty”, “timed objective difficulty” and five other challenge setting sliders (on top of the many other gameplay and control settings) instead of the usual easy (exploration)/ medium/ hard type of slider.
Plus they clearly describe what each slider does and (when applicable) have a demo of what the change looks like.
This really ought to be the norm for all games (it’s becoming more so with newer games but there’s still a long way to go to make it mainstream).
#Gaming #Accessibility
Published at
2023-06-03 00:27:09Event JSON
{
"id": "7ed8f75f500071b37397be61123ffbb675a9087340faf894da42babcc4da28d5",
"pubkey": "6567a9ab6eceb4a6f9a0748acd609506a5ceb4139689db836b8a9a6e543d5779",
"created_at": 1685752029,
"kind": 1,
"tags": [
[
"t",
"gaming"
],
[
"t",
"accessibility"
],
[
"mostr",
"https://fandom.garden/users/stephaniepixie/statuses/110477444982543248"
]
],
"content": "I just downloaded the game Saints Row (2022) and I have never seen so many accessibility features before. It’s amazingly thorough 🥹\n\n(Full details here: https://caniplaythat.com/2022/08/22/saints-row-accessibility-menu-deep-dive/)\n\nNot only the usual sound and visibility features but also there’s specific gameplay settings like “tough enemy frequency”, “vehicle combat difficulty”, “timed objective difficulty” and five other challenge setting sliders (on top of the many other gameplay and control settings) instead of the usual easy (exploration)/ medium/ hard type of slider.\n\nPlus they clearly describe what each slider does and (when applicable) have a demo of what the change looks like.\nThis really ought to be the norm for all games (it’s becoming more so with newer games but there’s still a long way to go to make it mainstream).\n\n#Gaming #Accessibility",
"sig": "3fcc525edea62374f2951ffbd4a05f40f70933662a6862fa12ea2dd346ecd05179e65c0140fb7f1a0e33ab57e64ab0fcdc61c7df9f4c909143ed9b4045695cc1"
}