lethn on Nostr: Detailed texturing so my models don't look like pre-generated dog shit if I go to ...
Detailed texturing so my models don't look like pre-generated dog shit if I go to work with shader nodes on them. Some procedural methods work fantastic though, don't get me wrong, it's just for things like brushed metal as an example I feel you need more control.
Published at
2024-09-10 06:43:35Event JSON
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