elsat on Nostr: > it clearly violates one of their rules for monetization (which is that tips ...
> it clearly violates one of their rules for monetization (which is that tips associated directly with content must use in-app purchase)
This is the assessment where I disagree.
Tips are *not* associated with purchasing, selling, or receiving content (damus has not implemented e.g. content paywall/similar functionality).
> If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase
There are *no* unlock mechanisms.
> Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase, except as set forth in 3.1.3(a).
There are *no* unlock, or purchasing mechanisms.
Apple must understand there is a double standard applied in the case of Damus.
If you ban voluntary peer to peer tips, Apple must also ban venmo, and zelle.
Published at
2023-06-21 15:28:49Event JSON
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"content": "\u003e it clearly violates one of their rules for monetization (which is that tips associated directly with content must use in-app purchase)\n\nThis is the assessment where I disagree. \n\nTips are *not* associated with purchasing, selling, or receiving content (damus has not implemented e.g. content paywall/similar functionality). \n\n\u003e If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase\n\nThere are *no* unlock mechanisms. \n\n\u003e Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase, except as set forth in 3.1.3(a).\n\nThere are *no* unlock, or purchasing mechanisms. \n\nApple must understand there is a double standard applied in the case of Damus. \n\nIf you ban voluntary peer to peer tips, Apple must also ban venmo, and zelle.",
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