Doug Binks on Nostr: Just realised that in my software GPU wavefront pathtracing I could implement ...
Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.
Does anyone know if this has been done before?
#GPU #PathTracing #Avoyd #RayTracing
Published at
2025-03-16 13:03:37Event JSON
{
"id": "aee0d0a2625adeb4713530737e47404fdc30bf8bbaa6dd449fae3a5f2175e46e",
"pubkey": "5deba1e5cf488b37481efab30607c66bc56dec47b20a640c2f8d9d0d97e63f5e",
"created_at": 1742130217,
"kind": 1,
"tags": [
[
"t",
"gpu"
],
[
"t",
"pathtracing"
],
[
"t",
"avoyd"
],
[
"t",
"raytracing"
],
[
"proxy",
"https://mastodon.gamedev.place/users/dougbinks/statuses/114172245953429634",
"activitypub"
]
],
"content": "Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.\n\nDoes anyone know if this has been done before?\n\n#GPU #PathTracing #Avoyd #RayTracing",
"sig": "a222bd3ee9e8e8481039beb8d6e51b7562fbbe35eddf105b67860502ff19d5b67c4ff1f8b3c62cd857b0eda29003aceb1c2eb9ab9e966a478902c67b6d49e749"
}