Event JSON
{
"id": "ad078f289d3a17ddbf681f5aa5673b9a50e70b1eac3f3d7974696202f1064743",
"pubkey": "b2b749c2f2baaff5d1893c9caa6215a7c5a57134257ceb2653641cc9a670b57d",
"created_at": 1744874497,
"kind": 1,
"tags": [
[
"p",
"ff1d80f1614122672f0743ddbc51944cb0fd1496088931ceb9ef44f132b769ea",
"wss://relay.mostr.pub"
],
[
"p",
"6a42a09e6d070eabdd0572893f41f86b0f8f1f50d8026646aa8c8b4767bc24d3",
"wss://relay.mostr.pub"
],
[
"e",
"72ce0f0128e432c50acf03bad502dbf143a3eeb55b627b73f71f5e2febde9aca",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.social/users/hiromst/statuses/114352095071517357",
"activitypub"
],
[
"client",
"Mostr",
"31990:6be38f8c63df7dbf84db7ec4a6e6fbbd8d19dca3b980efad18585c46f04b26f9:mostr",
"wss://relay.mostr.pub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqluwcputpgy3xwtc8g0wmc5v5fjc069ykpzynrn4eaaz0zv4hd84qu63ql2 \n这说法不对哦\n荒野之息在发布前就说了是wiiU/switch双平台的\n如果「switch的成功主要归因于塞尔达牛屄」成立,那么塞尔达(至少初期)在wiiU的销量应该远超switch,因为比起额外投资一个新主机,显然现有用户更有意愿;而且wiiU也应当在生命末期迎来一小波回光返照\n既然大家宁肯捏着卡带等机器都不愿在现成的wiiU上玩,那么消费者显然觉得NS提供了远超wiiU的价值\n这自然就是switch的双形态游玩场景所提供的\n\n我认为NS2面临的挑战不是游戏阵容有无的问题,而是游戏阵容错位的问题。玩家不是买了主机等游戏,而是因为游戏买主机\n\n正如你所言,只要有装机量,第三方就会认为有利可图而加入;但对于已经存在的游戏,让玩家改变游玩场景却难比登天,不然在独占率越来越低的今天,steamdeck也不会大获成功了",
"sig": "f23cf6b63e57cab407166ead0469ff0f617654b13f2a92d6a63d3e36bbe831b99511a25588e655b071e54ed00973342792cc8c92dbde87c1d82f0b4cce2cf4b2"
}