Event JSON
{
"id": "a566680e844fc28ee2d6c245e60652e0ab2d60ddc66905c2903a0503f0193dde",
"pubkey": "854b15b14948bc526e2831c23094808f51ba9202a24140f8aef95ebf533f93a7",
"created_at": 1695671674,
"kind": 1,
"tags": [
[
"p",
"e06c1f25be1e23f1c90a88ce823dd8f2a2c167db37cd429ebc5e85c1c8414d0d",
"wss://relay.mostr.pub"
],
[
"p",
"26cad6f140bf86de9c26b7c15419cab1aebdd7086358d26aa2d750e21cf3bf2e",
"wss://relay.mostr.pub"
],
[
"e",
"2432cf69da9902f37e829ebb974e0d6e73fa960557f1cea86ff881bce4b73617",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://hachyderm.io/users/fasterthanlime/statuses/111127538861832468",
"activitypub"
]
],
"content": "nostr:npub1upkp7fd7rc3lrjg23r8gy0wc723vze7mxlx5984ut6zurjzpf5xss4tcwy it's entirely possible to \"avoid async rust as much as possible\" if you're not writing primarily networked apps (or other kinds of apps that are asynchronous by nature). I should actually write a guide about that: if you don't really have performance constraints (most don't), it's really easy to pull off.",
"sig": "5226060fe122d5fa32e25fef3fbede40b66d026069045d9247b99f9e227e632902c16c549a8ed186f1db37668046dd42bc536b20e8649d2a0c62523a369ddaa5"
}