Event JSON
{
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"tags": [
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"https://www.wired.com/story/meta-horizon-worlds-taken-over-by-children/"
],
[
"subject",
"Meta Horizon Worlds Has Been Taken Over by Children"
],
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"published_at",
"1731412800"
],
[
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[
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"The article explores the growing trend of children dominating virtual reality platforms, particularly Meta's Horizon Worlds. The platform has lowered its age gate to 10 and 13, respectively, in the US and Canada, making it more accessible to younger users. While some experts worry about the potential negative effects of VR on kids' behavior and social skills, others see it as a tool for connection and creativity. The article highlights the challenges and opportunities presented by this shift, including the need for platforms to prioritize kid-friendly content and moderation."
]
],
"content": "nostr:nprofile1qy3hwumn8ghj7un9d3shjtt5v4ehgmn9wshxkwrn9ekxz7t9wgejumn9waesqgz7hc52vlyplhr7lc8u6tmyyxvsscczqaxg6f2c629mdpr7eq30myd8l204\nhttps://media.wired.com/photos/672aa3a7b7f8b65417c79f39/master/pass/Gear_Horizon_Worlds_GettyImages-1237182286.jpg\nLowered age restrictions and cheaper VR headsets have led to young kids hijacking the metaverse. Maybe we should let them keep it.\nhttps://www.wired.com/story/meta-horizon-worlds-taken-over-by-children/",
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